

I loved the difficulty of the Dishwasher games and those, hand-in-hand could arguably rival the skill timing and patience of any 3D action platformer such as the likes of DMC and NG.

but isn't that the point? I think people cry too hard when a game becomes too hard or unfair. You will hear people complain about level design and how unfair it is. So far I am 20 hours in, enjoying the exploration and challenges while still experimenting with the ability tree.

Anyone who may have played a SKA Studios game previously will recognise the brutal and beautiful artwork and play style. As many people have described this game as Dark Souls x Metroidvania, which is pretty much spot on for the most of it, that isn't the entire As many people have described this game as Dark Souls x Metroidvania, which is pretty much spot on for the most of it, that isn't the entire story.
